Plot: Definition and Examples | uyusmcsa.gq

 

what is a plot in literature

Doki Doki Literature Club! is a American visual novel developed by Team Salvato for Microsoft Windows, macOS, and uyusmcsa.gq game was initially distributed through uyusmcsa.gq, and later became available on uyusmcsa.gq story follows a male high school student who joins the school's literature club and interacts with its four female uyusmcsa.gq: Ren'Py. What does plot mean in literature. Find What does plot mean in literature here. In literature, plot refers to the main storyline of a literary work. Novels, short stories, memoirs and plays all have plots, but poems and essays typically do not. A plot is a causal sequence of events, the "why" for the things that happen in the story. The plot draws the reader into the character's lives and helps the reader understand the choices that the characters make. A plot's structure is the way in which the story elements are arranged. Writers vary structure depending on the needs of the story.


Plot (narrative) - Wikipedia


Doki Doki Literature Club! The game was initially distributed through itch. The story follows a male high school student who joins the school's literature club and interacts with its four female members.

The game features a mostly linear story, with some alternative scenes and endings depending on the choices the player makes, what is a plot in literature. While the game appears at first glance to be a lighthearted dating simulatorit is in fact a metafictional psychological horror game that extensively breaks the fourth wall.

The game was developed in an estimated two-year period by a team led by Dan Salvato, known previously for his modding work for Super Smash Bros. According to Salvato, the inspiration for the game came from his mixed feelings toward animeand a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club!

As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective. The narration and dialogue are presented in the form of accompanying text. The narration is provided by the game's protagonist, what is a plot in literature, a member of the titular literature club, to which he was invited by his childhood friend Sayori.

Such decisions affect the development of the protagonist's relationships with the key female characters Sayori, Yuri, Natsuki, and Monika. Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like. The protagonist is invited by his cheerful childhood sweetheartSayori, to join their high school's literature club as a remedy for his insular nature.

As the club prepares for the school's upcoming cultural festivalSayori reveals to the protagonist that she suffers from depression and confesses her love for him. Realizing that something has happened to her, the protagonist rushes to Sayori's home, where he discovers that she has hanged herselfand the game abruptly ends.

The player is sent back to the main menu, with all previous save files erased. In addition, the character sprites appear corrupted from time to time. Aside from the game's frequent distortions, the normally calm and shy Yuri becomes gradually what is a plot in literature, possessive and prone to self-harm.

When Monika seems to be callously dismissing this anomalous behavior, Natsuki secretly passes the protagonist a message under the guise of a poem that begs him to seek help for Yuri, only to be immediately manipulated into telling the protagonist to disregard the message and devote his attention solely to Monika. After a heated quarrel over who the protagonist will help with the school festival, Yuri ejects Monika and Natsuki what is a plot in literature the room and privately confesses her love for the protagonist.

Whether or not the protagonist accepts Yuri's confession, she commits suicide by repeatedly stabbing herself. Natsuki returns upon the weekend's conclusion, but is horrified and nauseated by the sight of Yuri's body and flees the scene. Monika appears and apologizes to the protagonist for the "boring" weekend he had spent, and begins a display of compensation by deleting Yuri and Natsuki's character files from the game and sending the player back to the main menu.

A new file is started automatically, and the protagonist is placed in a room with Monika seated across from him. Monika what is a plot in literature that she is a self-aware video game character who has the ability to manipulate and delete other character files, which she used to alter the behavior of her club-mates in an unsuccessful bid to make them unlikable and prevent their confessions of love to the protagonist.

She expresses her loneliness from being relegated to a fruitless supporting role within an empty world where her only company had been "autonomous personalities" designed only to fall in love with the protagonist, and she confesses her own love not to the protagonist character, but directly to the player.

Monika initially lashes out at the player, but ultimately forgives them and remorsefully repents by restoring the game and the characters excluding herself. Depending on the course of action taken by the player, the game can come to three possible conclusions. The standard ending sees Sayori introducing herself as the president of the literature club and thanking the player for getting rid of Monika. As she adopts Monika's possessive characteristics, Monika intervenes via text prompt and deletes Sayori to save the player.

Monika deletes the game over the course of the credits, and the game concludes with a note from Monika, stating that she has disbanded the literature club because "no happiness can be found" in it. A more positive ending occurs if the player has viewed all of the optional scenes in a single playthrough, which requires saving and loading at several points before witnessing Sayori's initial suicide.

After the credits, the player is presented with a message from the game's developer, Dan Salvato. If the player preemptively deletes Monika's file from the directory before starting the game, Sayori is made the default leader of the club, what is a plot in literature. Upon realizing the true nature of the game and her role in it, Sayori panics and forcefully closes the game. Opening the game again will display an image of Sayori having hanged herself. If this image is left on screen for ten minutes, a line of text will appear next to Sayori's corpse reading: "Now everyone can be happy.

Doki Doki Literature Club was developed by American programmer Dan Salvato over the course of approximately two years, and is his debut title in the video game industry, what is a plot in literature.

Salvato sought to create a title that would attract the player's attention regardless of how they personally view anime. Discussing the horror elements of the game, Salvato explained that he was inspired by "things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face.

In creating the game's horror elements, Salvato drew inspiration from Yume Nikki and Eversionand emphasized to his team that he what is a plot in literature the market for visual novels to become much more daring and less reliant on the same plot concepts.

The sole exception to this format is Monika, who received an English name as a hint to her individual nature compared to the other characters. Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game.

After Kagefumi's departure from the what is a plot in literature, Salvato contacted what is a plot in literature freelance artist Satchel, who created the final character spritesover the course of a few months. Salvato also composed the game's score. The composition "Okay, Everyone! Monika's version emphasizes the piano, what is a plot in literature, Yuri's version uses pizzicato and harpsNatsuki's version is played by xylophone and recorderand Sayori's is played by ukulele.

The game's score is generally calm and serene with the exception of two tracks, "Sayo-nara" and "Just Monika", which are ominous in tone. The first CD contains all the main compositions of the game, while the second consists of remixes and alternative arrangements. In its first three months of release, Doki Doki Literature Club! Steven T. Wright of PC Gamer described the game as "a post-modern love letter to the genre it represents", and compared its deconstructive quality to Undertale and Pony Island.

According to Fenner, previous attempts to revise the format, such as Hatoful Boyfriend and Higurashi no Naku Koro nicould not escape the conventions of their genre and fully reveal their dramatic potential. He then declared that Doki Doki Literature Club! Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical eroge games: it has a pronounced anime style in its character design, [3] [8] and the game's goal is to develop a relationship with one of the characters.

GQ ' s Tom Philip commented that at times the narrative felt like "a slog, clicking through endless amounts of inane, flirty conversation about poetry. From Wikipedia, the free encyclopedia. The cover art of Doki Doki Literature Club! Microsoft Windows macOS Linux. WW : September 22, I got notified that for some reason I'm not credited as the artist anymore " ". Kagefumi didn't draw the final sprites and backgrounds.

Her art isn't in the game because she left the project very early on. Archived from the original on October 6, Retrieved February 5, PC Gamer, what is a plot in literature. Archived from the original on October 27, Retrieved October 26, Archived from the original on June 13, Retrieved March 30, Archived from the original on January 9, IGN Japan. Archived from the original on June 26, Rock, Paper, what is a plot in literature, Shotgun.

Archived from the original on October 25, Retrieved October 31, what is a plot in literature, Silicon Era. Archived from the original on August 16, Retrieved October 18, Archived from the original on October 5, Archived from the original on October 23, Retrieved February 6, Archived from the original on October 31, Archived from the original on October 2, Archived from the original on October 21, Retrieved October 29, Melee ".

September 21, Concept Art Booklet, p. RPGFan Music. Archived from what is a plot in literature original on October 8, Valve Corporation. Archived from the original on September 7, Archived from the original on March 31, Hardcore Gamer.

CBS Interactive. Archived from the original on February 15, Retrieved February 21,

 

Plot | literature | uyusmcsa.gq

 

what is a plot in literature

 

Dec 19,  · There is usually a pattern, unintended or intentional, that threads the plot together. The plot basically refers to the main outcome and order of the story. There is another kind of plot in literature as well; it refers to the conflict or clash occurring as a part of the story. Doki Doki Literature Club! is a American visual novel developed by Team Salvato for Microsoft Windows, macOS, and uyusmcsa.gq game was initially distributed through uyusmcsa.gq, and later became available on uyusmcsa.gq story follows a male high school student who joins the school's literature club and interacts with its four female uyusmcsa.gq: Ren'Py. What does plot mean in literature. Find What does plot mean in literature here. In literature, plot refers to the main storyline of a literary work. Novels, short stories, memoirs and plays all have plots, but poems and essays typically do not.